Now, I don't know about the " HDR" bit but, as far as the " 3D positional" bit goes, there's nothing really especially 3D about it right now. You've advertised the game as having " HDR 3D positional audio". This includes perceiving the difference between in-front and behind, as well as the difference between above and below. HRTF allows headphone-users to accurately perceive the locations of sound sources around them in three dimensions. However, I was slightly disappointed to find that you don't appear to be making use of OpenAL Soft's ability to render audio with HRTF. I was happy to find that you are using OpenAL for audio and I was also happy to find that the OpenAL implementation that you've distributed with the game is the latest version of OpenAL Soft and not Creative's grotty, old implementation. I'm a 3D audio enthusiast and I'm particularly interested in the use of head-related transfer functions (HRTF) in 3D games. You guys seem to have set out a fairly small scope and then absolutely nailed every aspect of design (game play, art, sound, features) within the context of that small scope. Retrieved 24 December 2016.I just want to start by saying that this game really impressed me. Archived from the original on 24 December 2016. 'Devil Daggers is the year's best game about shooting infinite skulls forever'. Archived from the original on 14 January 2017. ^ 'RPS Advent Calendar, Dec 24th: Devil Daggers'.^ a b c Smith, Adam (18 February 2016).Archived from the original on 26 September 2016. ^ a b c d Stieghner, Mark (26 February 2016).Archived from the original on 3 March 2016. ^ a b c d Chiodino, Johnny (2 March 2016).Archived from the original on 20 September 2016. 'Devil Daggers Summons New Skulls, Top-Down Replays'. ^ O'Connor, Alice (19 September 2016).Archived from the original on 27 August 2016. 'Dark Gift: Devil Daggers Adds New Enemies, Mac Version'. Archived from the original on 2 March 2016. 'Not Of This World: Devil Daggers Launching This Month'. Archived from the original on 4 March 2016. 'Devil Daggers: a gothic arcade FPS spooking up Steam Greenlight'. 'The progressive retro style of Devil Daggers'. Archived from the original on 21 April 2016. 'Unholy Heck! Devil Daggers Sounds Amazing'. ^ a b O'Connor, Alice (14 December 2015).Archived from the original on 10 February 2016. ^ 'Devil Daggers coming to Steam Feb 18th'.'Circle-Strafing Shooting: Devil Daggers'. Archived from the original on 1 March 2016. ^ a b c d e f g h i j k l m Rad, Chloi (26 February 2016).^ a b c d e f g h i j k l m n o Mahardy, Mike (3 March 2016).Archived from the original on 6 March 2016. ^ a b c d e f g h i j k l Chiodino, Johnny (2 March 2016).Archived from the original on 23 February 2016. ^ a b c d e f g h i j k l m n Furniss, Zack (20 February 2016).Chris Thursten of PC Gamer named Devil Daggers as his personal game of the year, calling it 'flawlessly designed'. In January 2017, they placed Devil Daggers fifth on their list of the fifty best first-person shooters on PC. Writers of the website complimented its gameplay, aesthetic, and sound design. Rock, Paper, Shotgun named Devil Daggers as the best game of 2016. The update also added more statistics such as tracking a player's total survival time across all runs. On 19 September 2016, a Linux version of Devil Daggers was released along with the ability to view replays from a top-down perspective. Support for vertical sync, increased field of view, and virtual surround sound via HRTF-processing were also added. Alongside this release, two new enemy types were added to the game and the Devil Daggers soundtrack was added to the game's directory. On 6 July 2016, Sorath released an OS X version of Devil Daggers. The game was successfully greenlit and released for Windows on 18 February 2016. Sorath submitted Devil Daggers to Steam Greenlight, a community selection system, so that the game could be released on digital distribution platform Steam.
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